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Ruin/Basement

An assignment I had early on in my game design course, the task was to create an open room that had to include a bed, a desk, a chair and a source of artificial light. I decided to give it a horror vibe instead of the usual clean and modern or fantasy setting. The cushion and duvet use cloth modifier, otherwise all simple relatively models. This was before we learned Substance Painter or Mudbox, so everything is done with photoshop and materials in Unity.